Heat-map editor

no map open
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How it works: draw over an opening the heat map should not lead through. The heat map treats your lines as solid and is rebuilt (training uses it within minutes); the worm itself can still go there. A wall that cuts the start off from the finish is refused and taken back.
Draw: hold Shift to draw a straight horizontal or vertical line. Line (L): press at one end and let go at the other for one straight wall at any angle; hold Shift to keep it at 0, 45 or 90 degrees, Ctrl-click or Alt-click to carry on from the last line's end. Eraser (E): rub out only the parts of walls under its round brush (its size beside the tools; Shift keeps it on a straight line); Delete wall, or an Alt-click with the Eraser, takes a whole wall away. Undo takes back one drag or click at a time.
Start (S) and Finish (F) move the map's own start and finish (click or drag). Save keeps your walls, start and finish together and rebuilds the heat maps of the map and its mirror. A save that takes saved walls away, moves the start or finish, or deletes a stuck spot says first what it does.
Approve (admins) marks the map's start, finish and walls as checked by you, as they are saved now: the map-planning AI learns only from approved maps, and a change to any of them later needs approving again (then, dashed: white, walls taken away and the start or finish as approved; yellow, walls added since). Keys: A approve & next, N next to approve, U undo. A WA plan in the WAI map window is approved apart.
near the finish far from it the heat map can't go there terrain fill: a gap the worm cannot fit through (Fill: on or off) your saved walls new lines, not saved yet saved walls taken away (until you save) walls the wall doctor proposes (not saved: Use these puts them in as new lines) dashed: the way the heat map leads from the start start (S) finish (F, the white circle its real size) · Two fingers (or the Move tool, or a right-drag) move and zoom the view.